Overview:
TF2 Tourney, 5v5.
Rules!
Defintions/Terms:
- Team - A team consists of five (5) or more registered players.
- Captain - The player listed as team captain on the team roster or any player who is officially acting as team captain in case of the absence of the original captain. Team captains are solely responsible for all actions taken by any player on that team.
- Complete Game - A match is considered "COMPLETE" once a team has won as specified in the game specific map rules below.
- Dead Round - One round prior to the match going LIVE.
- Game/Match - One map consisting of two halves with the possibility of overtime in case of a tie score.
- Half - One 20 minute round session on any given map, or as defined by the game specific rules below.
- Lagout - When a player is disconnected from the game server due to network connectivity issues.
- Overtime/Tie Breaker - The continuance of the match due to a tie at the end of play. Overtime rules are specified in the game specific rules below.
- Player - Any participant who has paid the registration fee.
- Player Removal - The removal of a player from the event by an official with no refund.
- Single Elimination - The portion of the tournament where the losing team is eliminated and the winning team moves on.
- Double Elimination - The portion of the tournament where a team has to lose twice to be eliminated.
General Rules:
Tournament Layout
The first full 16 teams will be able to enter the tournament.
The first and second tournament round will be single elimination, reducing the number of teams down to 16.
The rest of the tournament rounds will be double.
The tournament will be demanding and you may end up playing back to back games for a whole day without many breaks.
Tournament Sign ups and Schedule
Signups will occur at the event Thursday.
A team captain meeting will occur at 8pm Thursday to discuss any questions or concerns about the tournament.
The tournament will start running on Friday.
Tournament Procedures
All game information will be on the Fragapalooza Intranet prior to the match, including time and server. Teams have 10 minutes to show up for their game or a forfeit will be awarded.
Scheduling will not be worked around other events so pick your priorities
For each game the teams will connect to the designated server and join the appropriate team.
After the game is over a representative of each team must go to the head table to get the score recorded.
At any time your game may be displayed on the projector screens.
Ties
If there is a tie after X rounds, then a tie breaker/overtime will occur.
A tie breaker consists of two X round halves (X minutes long) on a map chosen by the participants.
If there still is a tie after the tie breaker game then either another overtime or tie-breaker set will be played, or frags may be taken into consideration.
Communication
Players are allowed to use all built in communication methods such as team chat, and all built in radio messages as well as verbal communication. Use of a third party client such as ventrilo or teamspeak will also be allowed, on grounds of this being no different than verbal communication.
Heckling, communicating with, or use of foul language in all chat forums is prohibited.
Only team captains are permitted to use the 'general chat' to communicate with the other team captain for administration and match related issues.
Viewing or gathering information from the opponents screen (example: from a spectator) is prohibited.
Disconnections
If a player drops during a game, the same player must try to connect again as quickly as possible; the match will not be held up while he tries to get back into the game. If the player is unable to reconnect the rest of the map will still be played out.
Participants are responsible for the stability of their own computers.
If the same player cannot rejoin the server then your 6th player (sub) may connect, no pausing will be allowed.
If a participant seems to be effected by an outside source (i.e. ping flooding or other network attacks) the captain should pause the game and find a staff member.
Abuse of the pause feature (crying wolf) may result in disqualification from the tournament.
Server Crashes
If a server crashes during any half, the remaining time in that half will be played out and scores will be kept as they were prior to the crash. Special considerations may be made by the organizers, again – all staff decisions are final. If there is a dispute about the scores and/or time remaining, organizers will make a judgement call.
Cheating
Cheating is gaining an unfair advantage over your opponent.
Any team caught
cheating will be removed the tournament and possibly the event without a
refund.
All decisions from
Fragapalooza Staff are final.
If during a game you suspect the opposing team of cheating, immediately have your captain pause the game and contact a Fragapalooza Staff member.
Abuse of the pause feature (crying wolf) may result in disqualification from the tournament.
The following (but not limited to) is considered cheating:
-Altering the game in anyway outside of what can be done in game. This includes changing textures, models, skins, crosshairs, maps, sounds, modification of CVAR/DVARS that would that yield an unfair advantage in play such as those that modify weather, lessen the effectiveness of things like smoke grenades, remove/lessen ambient sounds, or result in any effect that would be like modifying textures or hitboxes, etc.
The general rule is: if you can’t change it from the game’s normal
option screens, then don’t change it!
-Using any third party program that gives you an unfair advantage… speed hacks, ESP hacks, wallhacks, aimbots, etc.
Use your head! Fragapalooza Staff have the final say over what is or is
not considered a cheat.
If you are in doubt as to whether your game install contains cheats then delete it entirely and reinstall it from scratch.
-Use of any game or map exploits to gain an unfair advantage is also considered cheating.
Remember that that there will be people watching your screens! If you are remotely unsure about something, you must ASK!
Game Specific Rules:
Custom sprays are no
big deal, so long as they don’t replicate
models, map features or textures, show pornography, show racism/bigotry or are
deemed grossly unsportsmanlike. This is a family friendly event, and media
may be there.
CVARs: please make sure that you are using
at least a minimum of "rate 20000," "cl_updaterate 67", and
"cl_cmdrate 67". This will ensure that everyone has a level playing
field. If you are found to grossly be manipulating rates to your advantage,
this may result in administrative action.
Maps: on maps that are oriented as such, teams are
required to play one half on offense and one half as defense. There are 3 types
of competitive maps in TF2 (CTF, Stopwatch, Push) and each map type has its own
unique rules. We’re using an amalgamation of rules from CAL and CEVO.
- CTF : (ctf_2fort / ctf_turbine) Two 20 minute
halves, the team with most points after both halves or 40 minutes wins the
match. (each capture = 1 point, report that as
such). Teams are to play one half red and one half blue. Overtime will be
a round where the next flag cap wins the match.
- Stopwatch: (cp_gravelpit / cp_dustbowl
) Each team is to play two sets
of attacking/defending. When there is a tie in captures then the stopwatch
method will be used to determine the winner of the set. If, after two
sets, the teams are tied, a third set and final set will be played to
determine the winner. Each set is reported as a score of 1 so the final
score should be 2-0 or 2-1.
- Push: (cp_granary / cp_well / cp_badlands /
cp_fastlane) Two 20 minute halves. Play to 3 points or the full 20 minutes
and switch sides. The first team to get 4 points total wins the match, or
the team with the highest score after 40 minutes. If there is a tie, one
further round will be played and the first full capture (one point) will
win the match.
Map selection will be as follows: Each team will eliminate a map from the following selections starting with the higher seeded team, until there is only 1 map remaining.
ctf_2fort
ctf_turbine
cp_gravelpit
cp_dustbowl
cp_granary
cp_well
cp_badlands
cp_fastlane
Class restrictions: Because the tournament is 5v5, we’ve decided that the classes will be restricted to 1 of each class. To restate: the maximum amount of each class a team may use at any given time is 1. If at any time during the match a team uses more than the allowed amount of any class, they may forfeit the set/half in which this occurred at the discretion of the tournament organizers. So don’t do it!
Weapon criticals and unlockables: Weapon criticals are set off in the server config. Unlockables are not allowed by default unless both teams decide otherwise. Any team found violating this rule will forfeit the half in which the infringement occurs. Each team is responsible for making sure they follow these rules, IGNORANCE IS NOT AN EXCUSE.
