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2v2 - Unreal Tournament 2004




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These rules are in a state of flux and will be finalized shortly, comment on forums

Unreal Tournament 2004
Official Tournament Rules

Overview:

The official “Unreal Tournament 2004” Tournament will include a Free For All (FFA) qualification portion and a double elimination portion. The results from the FFA will be used to determine seeds for the 2v2 double-elimination portion of the tournament.

Version: latest

Mutators: UT Comp

Format: 2 vs 2 Tournament

Prizes:

Tournament Structure:

Qualification Rounds:

Each player will play in a 8 player FFA, each player of a team will compete in a different FFA The scores are then combined and the top 16 teams move on.

• Elimination Brackets:

Match victories, from this point on, will be determined by a single 20 minute game on a map selected from the following map list. Map selection is based upon either an agreement by the two teams involved, or a random draw from the entire pool. The double-elimination bracket will be maintained until completion of the tournament. For those who are not familiar with the double-elimination format, the premise involves teams being eliminated from competition after losing twice.


Game Settings:

The following in game settings will be enforced for every match in the tournament:

UTCOMP Mutator will be used.

Timelimit 20
Double Damage TBD: leaning towards: disabled
Adrenaline TBD: leaning towards: disabled
No Superweapons
fraglimit 0
bAllowBehindView=False
bAllowWeaponThrowing=True
bForceRespawn=True
bPlayersMustBeReady=True
bTournament=True
bWeaponShouldViewShake=False
bWeaponStay=False (Weapon Stay is Off)
GameSpeed=1.000000
Gametype=Team Deathmatch
GoalScore=0
NetServerMaxTickRate=30
SpawnProtectionTime=0.0


Additional Cheat Protection:

These modifiers will not affect gameplay, however depending on the amount of concerns that arise in regards to cheating they may be present during tournament play.

Anti-TCC

An improved UT2004 security mutator that detects modified files and character entries as well as other hacks like aimbots.

UTSecure2004

UTSecure is a simple official mutator that designed to perform a more detailed check of various packages. Its goal is to provide additional protection in between normal patch cycles by allowing server admins to perform more rigerous checking of given files.

Map List:

DM-Antalus
DM-Corrugation
DM-DE-Osiris2
DM-Rankin

Players may use customized configuration files on the tournament machines. However the following settings will not be permitted:

DetailTexMipBias
DefaultTexMipBias
MaxTimeMargin
Behindview


Tournament Notes:

All tournament matches are to be recorded.

All tournament matches may be observed by spectators via the projector screens or behind the roped off tourney area at the event.


Conduct:

Sportsmanship:

Good sportsmanship is conduct and attitude considered as befitting all participants, including fair play, courtesy, striving spirit, and grace in losing. This is a gaming community and as such, good sportsmanship is necessary.


Cheating:

To cheat is to act dishonestly to gain an advantage. In these rules, exploitation of game bugs is defined as un-sportsmanlike conduct. Cheats are devious or malicious acts, done outside of game play to unfairly influence the outcome of the match. Examples of this are ping flooding an opponent or server, altering match server settings outside of the agreed upon parameters, or in any way altering the gaming situation as to affect an unfair advantage by direct means. Teams that are caught cheating will be awarded a loss and removed from the tournament.


Protests:

A player may file a protest of the results or report possible conduct violations to the administrators. When filing a protest it is the dissenting players’ responsibility to provide as much evidence for the administrators as possible. If you suspect someone is violating the tournament rules in the middle of a match please report this to us immediately. Submitting a protest after a match lessens the likely hood of it being looked into and taken seriously.


Administrators:

Administrators may be contacted to mediate a scheduling conflict, make a ruling on a match protest, and/or to make an interpretation of the rules as they apply to the situation. The participants must agree to abide by the administrators’ decisions. If circumstances fall outside of the structure of the rules, the administrator(s) will attempt to resolve these issues in the fairest manner possible.

These rules are subject to change without notification and at any time by official tournament administrators. Such changes will be posted upon this website pending their confirmation.
Questions and comments can be sent to andrew@fragapalooza.ca .

 

 





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